Compass

Wayfinding simplified.

Mockup 1 Mockup 2
Role: UX|UI Designer Timeline: 10 weeks Tools:

Let’s start with some context

One day, I was trying to find my way through the mall by using the navigational diagram near the entrance. I realized everyone, including myself, who tried to use the diagram left confused and unsure. It did not have a clear indicator of where we were in the mall, which direction we were facing, nor were the stores clearly labelled. Instead, we had to utilize an index of a list of stores on the side and reference it with a code of sort on the map.

So I asked myself, “How can I improve this experience?”

Tackling this project, I divided it into 5 sections

Discover Section

Discover

And stating the assumptions

Interviewing individuals that were regular shoppers gave me insights into their motivations and behaviours. I wanted to hear them describe to me their experiences within a mall.

I went back and noticed differences in the behaviour of the individuals that I interviewed

Define Section

Define

What is the ask?

"How might we engage users with purposeful interactions within a navigational tool in order to ease their wayfinding experience?"

Meet Amanda, a 29 year old nurse with a busy life.

Pain Points

Motivation

Behaviour

It was clear to me now the opportunity for intervention was surrounding indoor wayfinding and specifically in regards to offering an accessible wayfinding experience.

After finding the opportunity of intervention, I felt it was the appropriate time to think of a possible solution: thus I created a hypothesis

I believe a mobile wayfinding application that can accurately detect the user’s location and therefore give appropriate, real-time navigation would improve the shopping experience for humans within mall spaces.

However, with my suggested solution, there are some technological constraints:

The solution is highly dependent on specialized indoor navigation systems that would be needed as the suggested solution requires accurately detecting the user’s location and the stores within the mall.

Develop Section

Develop

I started sketching possible layouts for an indoor wayfinding application and narrowed down my designs by iterating my sketches.

To gain a better understanding of the problem space, I conducted 2 rounds of usability testing with 5 participants per round

What I assumed to be true of my users:
Users have experience with using wayfinding applications, such as Google Maps. Users understand their size when it comes to clothing specifically with major brands. "

Scenario I introduced to them:
Amanda arrives at Metropolis mall in Metrotown, BC, Canada. She realizes she has actually downloaded a wayfinding application in the past, however she has never used it past creating an account. She now wants to use the application to find her way to her favorite retail store Lululemon.

After the first iteration of my wireframes, I conducted a usability test on it, and here is what I found:

After my second round of usability testing, it became apparent to me that I had no way to salvage the option to buy an item. I had to focus on the navigational aspect of the application.

Deliver Section

Deliver

I choose the compass as the name because it is a simple, common tool we have used for thousands of years to help find our way through all sorts of journeys.

It's also independent of external factors that may cause misdirection. For example, in the outdoors, the elements can cause directional confusion. In indoor spaces, factors such as crowds, lighting, and poor signage can cause confusion. In both situations, a compass works regardless of these factors.

I created a mood board to help me visualize the brand feel.

Post name selection, I decided to create a mood board to further discover and understand the visual identity I intended to represent. I intentionally embarked on this step prior to the logo and wordmark creation as I wanted the wordmark and logo to represent the established identity.

Invision Moodboard

I extracted colours from the images within the mood board.

This allowed me to take a colour-focused look into my mood board sans the distraction of the other elements that make up an image.

Why Bangla MN for the Wordmark?

The cap height and X-height of Bangla MN are close in height. I wanted the descender height to be short because I thought this choice would de-emphasize the “-pass” part of the brand name, and emphasize the word as a whole.

Why Roboto for the rest of the application?

The quick brown fox jumped over the lazy dog.

Google Maps was a big inspiration for me. As they are the most successful mapping application, they have established maturity in their design. Out of all the navigation applications, Google Maps was the easiest to understand relative to the amount of information delivered.

UI Inspiration Board

In the high-fidelity iteration of the application, I ensured the diagrams were exact replicas of Metrotown’s Metropolis mall. The diagrams were rendered as scalable vector graphics to provide scalability and freedom to manipulate point of view for the user.

I designed a loading screen initiating the expectation of motion to be experienced within the application.

 A High-Fidelity image of the Compass application prototype.

After establishing a visual identity and gathering UI inspiration, I went ahead and created a high-fidelity prototype.

Link to Figma prototype
Deliver Section

Dissect

What did I learn?

What's next?

Thank you for reading.

Sorry, the website is currently not mobile friendly... Trust me, I'm working on it.